This week in class, we examined the job interview process, looking at it from the view of both the interviewer and interviewee. We also went over some of the types of question that you might get asked in job interviews, and what potential employer’s are looking for from your responses.
When it comes to job interviews, I would say that overall, I am fairly inexperienced. Despite having been through a handful of job interviews in my life, I feel like there is plenty for me to learn when it comes to interview techniques and specifics for the animation field. Therefore, it was not surprising that I found this week’s course material to be extremely helpful. I learned some handy tips and tricks that I will hopefully be able to put into use in the future, such as gaining a better understanding of what interviewers might be looking for from my responses, and ways in which I can better present myself to potential employers.
The area that I would like to further explore this week in regards to hunting for jobs is that of networking. I felt that it was a good area to spend some more time looking into, as it is often regarded highly in the creative media industries, and it is also something I can use and practice straight away with my studies.
Darius Kazemi (2005) suggests, in his blog posts examining networking as it relates to the gaming industry, that it is of benefit to start networking with people in the industry as soon as you can when studying. Not only do students have more spare time to put into networking, but the fact that they are not looking for immediate work counts in their favour as well. This is due to the fact that the focus is more on forming friendships, instead of harassing people over potential job opportunities.
While industry events provide a great networking opportunity, they are not the only way to make quality connections with people.
Setting up a social networking presence, and being active in online communities that are relevant to your creative field, can also lead to the formation of strong industry connections. Many online art communities now run competitions, which can be a great way to get your work and name in front of a wider audience. It also provides the added incentive of potentially having your work seen by key industry figures. (Davenport, 2011)
Earlier in the year I was fortunate enough to attend the Gnomon Live event held in Melbourne (www.gnomonlive.com.au) where industry professionals, alongside Gnomon school staff and alumni, held a series of talks, live demo’s and presentations in the fields of animation, computer graphics and visual effects.
It was an amazing weekend and I learned a lot, but something that I found incredibly helpful, and relevant to this weeks topic, was that the event had built-in networking time at the end of each day. Where the opportunity was there to talk to not only the people who had given talks or demonstrations, but each other as well.
I was able to form some connections with a handful of peers at this event, who are studying animation at other schools, and am still in contact with them today. I look forward to being able to implement some new networking techniques into effect and expanding my circle of industry friends int he future, and to continue gaining experience using the interview techniques we learned in 0ur course work as well!
Next week in class we will look at the topic of inclusive design.
Dilbert Job Interview Comic [Image] (2003). Retrieved from http://dilbert.com/strip/2003-11-27
Davenport, D. (2011) How to Improve Your Chances of Getting a Job in the Creative Industries. Retrieved from http://www.theguardian.com/careers/careers-blog/improve-your-chances-creative-industries
Kazemi, D. (2005) Effective Networking in the Games Industry. Retrieved from http://tinysubversions.com/2005/10/effective-networking-in-the-games-industry-introduction/index.html
The Ladders Networking Comic [Image] (2006). Retrieved from http://www.theladders.com/career-advice/Comic/2008/2/TheLadders.comic+-+March+2,+2006